about:experience_reuse
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| about:experience_reuse [2013-08-20 11:03] – collections christian | about:experience_reuse [2013-08-20 11:07] (current) – typo christian | ||
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| ====== Experience Reuse ====== | ====== Experience Reuse ====== | ||
| - | This wiki is essentially about experience reuse. Some developers made some experience, gained some knowledge, and got expertise. Then they codified this knowledge as pattern, anti-patterns, | + | This wiki is essentially about experience reuse. Some developers made some experience, gained some knowledge, and got expertise. Then they codified this knowledge as patterns, anti-patterns, |
| The following table shows the different forms of codified experience: | The following table shows the different forms of codified experience: | ||
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| ^ Terms | Any terms used in software development | --- | [[Glossary: | ^ Terms | Any terms used in software development | --- | [[Glossary: | ||
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| - | Currently this wiki has a focus on principles. In the future the wiki will extend in order to describe also the other forms and more than that: interconnect them. | + | Currently this wiki has a strong |
| * The advantages and disadvantages of (anti-)patterns can be described using principles | * The advantages and disadvantages of (anti-)patterns can be described using principles | ||
| * Refactorings are cures for anti-patterns | * Refactorings are cures for anti-patterns | ||
about/experience_reuse.1376989423.txt.gz · Last modified: by christian
