principles:fail_fast
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| - | ====== Fail Fast [see Rule of Repair] ====== | + | ====== Fail Fast (FF) ====== |
| + | |||
| + | ===== Variants and Alternative Names ===== | ||
| + | |||
| + | * Rule of Repair((Eric S. Raymond: //[[http:// | ||
| + | * Crash Early((Andrew Hund and David Thomas // | ||
| + | |||
| + | ===== Context | ||
| + | /* fill in contexts here: */ | ||
| + | * [[contexts: | ||
| + | * [[contexts: | ||
| + | |||
| + | |||
| + | ===== Principle Statement ===== | ||
| + | |||
| + | A design is better when fails fast, i.e. as soon as an unrepairable erroneous condition is encountered. | ||
| + | |||
| + | |||
| + | ===== Description ===== | ||
| + | |||
| + | Check for erroneous conditions like wrong parameter values, unmet preconditions, | ||
| + | |||
| + | |||
| + | ===== Rationale ===== | ||
| + | |||
| + | When a failure remains undetected, it propagates through the system ultimately causing other modules to fail. This results in in a more complicated fault removal. Furthermore undesired side effects like corrupted files may occur. A crashed program clearly communicates that there is a problem and is often a better situation than a misbehaving program. | ||
| + | |||
| + | |||
| + | ===== Strategies ===== | ||
| + | |||
| + | * Check input parameters for validity -- especially non-nullness. | ||
| + | * Throw an Exception. | ||
| + | * Use assertions. | ||
| + | |||
| + | |||
| + | ===== Caveats ===== | ||
| + | |||
| + | FF reveals problems which are already present in the system. For a system with only a few problems, this is good as the remaining faults are identified and fixed more easily. But applying FF to a system that has many problems may decrease reliability further as problems which were hidden, show up, produce error messages and lead to system aborts. | ||
| + | |||
| + | See also section [[#contrary principles]]. | ||
| + | |||
| + | |||
| + | ===== Origin ===== | ||
| + | |||
| + | |||
| + | ===== Evidence ===== | ||
| + | /* Comment out what is not applicable and explain the rest: */ | ||
| + | /* | ||
| + | * [[wiki: | ||
| + | * [[wiki: | ||
| + | * [[wiki: | ||
| + | * [[wiki: | ||
| + | */ | ||
| + | |||
| + | |||
| + | ===== Relations to Other Principles ===== | ||
| + | |||
| + | ==== Generalizations ==== | ||
| + | |||
| + | ==== Specializations ==== | ||
| + | |||
| + | ==== Contrary Principles ==== | ||
| + | |||
| + | ==== Complementary Principles ==== | ||
| + | |||
| + | * [[Postel' | ||
| + | * [[Principle of Least Surprise]] (PLS): FF is about what a module should do in the case of error. PLS on the other hand is about how the module should behave normally. Furthermore it normally is not a surprise that a module fails when there is an error but a module that doesn' | ||
| + | * [[Murphy' | ||
| + | |||
| + | ==== Principle Collections ==== | ||
| + | |||
| + | {{page> | ||
| + | {{page> | ||
| + | |||
| + | ===== Examples ===== | ||
| + | |||
| + | |||
| + | ===== Description Status ===== | ||
| + | /* Choose one of the following and comment out the rest: */ | ||
| + | [[wiki: | ||
| + | / | ||
| + | / | ||
| + | |||
| + | ===== Further Reading ===== | ||
| + | |||
| + | * Eric S. Raymond: // | ||
| + | * Andrew Hund and David Thomas // | ||
| + | * [[wiki> | ||
| + | * [[wp> | ||
| + | * Jim Gray: // | ||
| + | * Joshua Bloch: // | ||
| + | |||
| + | ===== Discussion ===== | ||
| + | |||
| + | Discuss this wiki article and the principle on the corresponding [[talk: | ||
| - | ~~REDIRECT> | ||
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