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principles:keep_it_simple_stupid [2025-11-18 04:29] – created ivanblair7principles:keep_it_simple_stupid [2025-11-25 10:53] (current) – old revision restored (2021-10-20 21:09) christian
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-You have to have go via a lot of learning martial arts as well as education. It is necessary to begin your career with a beautiful healthcare professional. Some of the professionals begin their career as health aides. They usually check out the homes.+====== Keep It Simple Stupid (KISS) ======
  
-When you follow down to see how they're doing you to help gain their trust. People, for the most part, don't trust other ones. That's just how we've been programmed by society. It isn't that we're mean or angry towards others, we just don't in order to be be "taken for a fool" and scammed.+===== Variations and Alternative Names =====
  
-Balancing each party is daunting. I should be paid well enough to support my family, yet I'd rather not be robbed when looking for healthcare insurance protection. This is where private industry can step up. Healthcare shouldn't cost so much to Osteopathic clinic the needs of patients. Without going into great detailhealthcare companies have very much figured out how to "pooltheir visitors to avoid a catastrophic trend of insurance claims that would bankrupt these items. Thereforewhy does it cost a bunch? Employers already bear much of the burden for their employees when contributing towards their insurance premiumsThe answer seems pretty obvious to me: Present-day insurance companies are top heavy.+  * (Rule of) Simplicity 
 +  * KISS may also mean "Keep it short and simple", "keep it simple and straightforward", "keep it smart and simple", etcA large amount of variations exists.
  
-Acupuncture for back pain can be very goodAfter the first treatment he reported that soreness was measurably better and he can sit a bit more timeSince any Acupuncture clinic will likely ask one to do several visits we saw him again and found that he was still feeling a tad betterAfter three visits his discomfort was reduced greatly and his golf game was lumbar. After five visits he can take a longer period of time than he has in several monthsThe real story here would certainly man is in his late seventies!+**Remarks**: "Stupid" may be interpreted as an adjective or a nounCompare the two variants "keep it simple and stupid" vs"keep it simple, stupid!"Despite all these alternative names, the general idea of the KISS principle is always the same.
  
-It be understood as just yesterday that the Obama administration and the liberal wing of congress was singing from the tree tops at how much the healthcare bill would save several the while providing us better care and insuring more Travelers. Wouldn't it be great to have a very simplistic path and almost by magic insure all the nations uninsured and provide a lower price healthcare all while not cutting any services and giving everyone a higher quality of healthcare? Does this sound great to be true to be true? Not in the minds of your elitist liberals that populate the administration and our elected representatives. This is just another case of liberal fairy tales. The common sense majority is aware that "if suggesting too good to be true then".well you know the rest. 
  
-During considerable time talk I have yet to listen to the term "bureaucracy". The very thing that occurs when federal government gets involved with anything is create bureaucracy. I've heard of 12,000 additional IRS agents that will be going to needed to enforce the tax laws in this bill. Just about be work with government agencies, departments, offices, staff, processes, rules, procedures, etc. The 535 congressmen and The president will n't have nearly enough family and friends to fill all of the positions.+===== Context =====
  
-If make sure that fully maximize the benefits of love and fertility acupuncture, have some lifestyle modify. Give up your vices and to jump in a healthy habit of eating acceptable. This is also the right time for you to get into some proper exercises.+  * [[contexts:Object-Oriented Design]] 
 +  * [[contexts:Architecture]] 
 +  * [[contexts:User Interface Design]] 
 +  * [[contexts:Implementation]]
  
-I was debating healthcare with any one of my liberal friends and this dawned on me, them of us has a hint as as the bill really indicates. Like our congressmen, we have not read it or seen it. We simply know the talking points we hear from both industrys. There are some real questions that should be answered. This is the list of mine.+===== Principle Statement =====
  
-Deborah.O. uses his or her hands for diagnosing maladies and then for curing children. OMT, or Osteopathic Manipulative Therapy, has been used to help lots of disease successfully for hundred passengers years. Something which proven in studies support you tremendously with low back pain, neck painany other musculoskeletal injuries.+simple solution is better than complex oneeven if the solution looks stupid
  
-Health care may live in a associated with flux, but it is alive and better. The one sure thing is people are going to want health cleaning. There is also fantastic of emphasis put on preventive medicine. Therefore, investors have request which solution to use. Will pharmaceuticals win over health care supplies or physical therapeutics? Which corner is most desirable to opt for? There are no real answers for those questions. Moment has come about what the investors to be able to focus to do with. It is also relating to flexibility. Each healthcare ETF has advantages. 
  
-Under our current [[http://bonecareusa.com/bbs/board.php?bo_table=free&wr_id=428221|新潟市中央区 腰痛]] system, billions of dollars are now being spent annually for mao inhibitors. But, they are "effective" for under about 25-30% of those taking them (placebo possibly be as effective), and they don'address slow-moving the software issues of depressionDepression is not just disease; it is a symptom of something else, and various cases, it'be addressed with Omega-3 oils or high sesquiterpene aromatics far more effectively - and cheaply - than with medications.+===== Description ===== 
 + 
 +The KISS principle is about striving for simplicity. Modern programming languages, frameworks and APIs have powerful means to create sophisticated solutions for various kinds of problems. Sometimes developers might feel tempted to write "clever" solutions that use all these complex features. The KISS principle states that a solution is better when it uses less inheritance, less polymorphism, fewer classes, etc. 
 + 
 +A solution that follows the KISS principle might look boring or even "stupid" but simple and understandable. The KISS principle states that there is no value in a solution being "clever" but being easily understandable. 
 + 
 +This does not mean that features like inheritance and polymorphism should not be used at all. Rather they should only be used when they are necessary or there is some substantial advantage. 
 + 
 +===== Rationale ===== 
 + 
 +A simpler solution is better than a complex one because simple solutions are easier to maintain. This includes increased readability, understandability, and changeability. Furthermore, writing simple code is less error-prone. 
 + 
 +The advantage of simplicity is even more significant when the person who maintains the software is not the one who once wrote it. The maintainer might also be less familiar with sophisticated programming language features. So simple and stupid programs are easier to maintain because the maintainer needs less time to understand them and is less likely to introduce further defects. 
 + 
 +One reason to create more complex code is to make it more flexible to accommodate further requirements. But one cannot know how to make it flexible or if that flexibility will be ever needed. 
 + 
 +"When you make your code more flexible or sophisticated than it needs to be, you over-engineer it. Some do this because they believe they know their system's future requirements. The reason that it's best to make a design more flexible or sophisticated today is to accommodate the needs of tomorrow. That sounds reasonable, if you happen to be a psychic." - Refactoring To Patterns - Joshua Kerievsky. 
 + 
 +Another reason to create more complex code is to make optimizations. An optimized code is a more complex code. Pareto principle applies also in code: a program spends most of the time in a small portion of the code, so it will be wise to concentrate the effort to optimize only that part of the code. Another best practice is to follow the  
 +"Three rules of optimization": (1. Don't, 2. Don't... Yet, 3. Profile before optimizing), which make sense: to optimize only the code with performance problems. (First author: Michael A. Jackson) 
 + 
 + 
 +===== Strategies ===== 
 + 
 +This is a very general principle, so there is a large variety of possible strategies to adhere more to this principle largely depending on the given design problem: 
 + 
 +  * Avoid inheritance, polymorphism, dynamic binding and other complicated OOP concepts. Use delegation and simple if-constructs instead. 
 +  * Avoid low-level optimization of algorithms, especially when involving Assembler, bit-operations, and pointers. Slower implementations will work just fine. 
 +  * Use simple brute-force solutions instead of complicated algorithms. Slower algorithms will work in the first place. 
 +  * Avoid numerous classes and methods as well as large code blocks (see [[More Is More Complex]]) 
 +  * For slightly unrelated but rather small pieces of functionality use private methods instead of an additional class. 
 +  * Avoid general solutions needing parameterization. A specific solution will suffice. 
 +  * ... 
 + 
 + 
 +===== Caveats ===== 
 + 
 +See section [[#contrary principles]]. 
 + 
 + 
 +===== Origin ===== 
 + 
 +The principle was coined by the American engineer Kelly Johnson referring to the requirement that a military aircraft should be repairable with a limited set of tools under combat conditions ((Ben R. Rich: //[[http://www.nap.edu/html/biomems/cjohnson.pdf|Clarence Leonard (Kelly) Johnson 1910—1990: A Biographical Memoir]]//)). 
 + 
 +The principle of striving for simple solutions sometimes is also called "(rule of) simplicity"((Eric S. Raymond: //[[http://www.catb.org/~esr/writings/taoup/html/ch01s06.html#id2877917|The Art of Unix Programming]]//)) which was also prominently stated by Tony Hoare in his Turing Award lecture: "I conclude that there are two ways of constructing a software design: One way is to make it so simple that there are obviously no deficiencies and the other way is to make it so complicated that there are no obvious deficiencies. The first method is far more difficult."((Tony Hoare: //[[http://awards.acm.org/images/awards/140/articles/4622167.pdf|The Emperor’s Old Clothes / The 1980 ACM Turing Award Lecture]]//)) 
 + 
 + 
 +===== Evidence ===== 
 +/* Comment out what is not applicable and explain the rest: */ 
 +/*  * [[wiki:Proposed]]*/ 
 +/*  * [[wiki:Questioned]]*/ 
 + 
 + 
 +[[wiki:Accepted]]: This principle is widely known and accepted in practice. See for example Jargon File: //[[http://www.catb.org/jargon/html/K/KISS-Principle.html|KISS Principle]]// 
 + 
 +[[wiki:Examined]]: While the preference for simple solutions can be considered trivially intuitive, there has been some work relating simplicity or rather complexity and certain quality attributes. But as there is no universally applicable complexity metric and not even a commonly agreed upon clear definition of simplicityresearch is bound to examine certain aspects of KISS independently.  
 + 
 +The following hypotheses can be stated: 
 +  - Simpler solutions are faster to implement. 
 +  - Simpler solutions yield fewer implementation faults (which reduces testing effort). 
 +  - Simpler solutions are easier to maintain, i.e. detecting and correcting defects is more effective and efficient. 
 +  Simpler solutions yield more reliable software, i.e. fewer defects show up after releasing the software. 
 + 
 +All these hypotheses can be examined with respect to different complexity metrics. 
 + 
 +Hypothesis 1 is true by definition. If the solution cannot be implemented quickly, it is not simple.  
 + 
 +Though hypotheses 2 and 3 are not true by definition but they can be regarded intuitively clear. Nevertheless, there is some research. In ((Virginia R. Gibson and James A. Senn: //[[http://dl.acm.org/citation.cfm?id=62073|System Structure and Software Maintenance Performance]]//)) a system was improved in two steps resulting in three variants of the same system. Several metrics show that the improvements reduced complexity. 36 programmers with varying experience conducted three different maintenance tasks and their performance was measured. The results indicate that the improvements also improved maintainability. Several other studies support the correlation between complexity and maintainability((Chris F. Kemerer: //[[http://link.springer.com/article/10.1007%2FBF02249043?LI=true|Software complexity and software maintenance: A survey of empirical research]]//)). 
 + 
 +Furthermore, software cost estimation techniques are partly based on complexity judgments((Barry W. Boehm: //Software Engineering Economics//, IEEE)). So complexity---although this normally relates the complexity of the problem and not to the complexity of the solution---is a known cost factor which may be accounted to maintenance. 
 + 
 +Lastly, hypothesis 4 is likely to be false. Several studies relating complexity metrics and post-release reliability show that module size in lines of code predicts reliability at least as good as the McCabe metric (also called cyclomatic complexity((see Albert EndresDieter Rombach: //A Handbook of Software and Systems Engineering//, p. 168ff.)). Assuming cyclomatic complexity correctly depicts the complexity of a module, reliability should not the reason for applying KISS. 
 + 
 + 
 +===== Relations to Other Principles ===== 
 + 
 +==== Generalizations ==== 
 + 
 +==== Specializations ==== 
 + 
 +  * [[More Is More Complex]] (MIMC): KISS states that one should strive for simplicity. MIMC makes this more concrete stating that more of anything (methods, classes, lines of code, ...) increases complexity. 
 +  * [[You Ain'Gonna Need It]] (YAGNI) 
 +  * [[Rule of Parsimony]] 
 +  * [[Rule of Robustness]] 
 + 
 +==== Contrary Principles ==== 
 + 
 +Note that many principles are contrary to KISS. This means that it is worthwhile to consider KISS when considering one of those. Nevertheless this does not mean that this is true the other way around. When considering KISS, one wouldn't want to consider all principles that have complexity as a disadvantage. So here are those needing consideration: 
 + 
 +  * **[[Generalization Principle]] (GP)**: This is the directly converse principle. A generally applicable solution typically is not simple anymore. 
 +  * **[[Murphy's Law]] (ML)**: The ultimate reason behind KISS is to increase maintainability and reduce the introduction of defectsBut following KISS blindly by always using the simplest solution may also lead to //reduced// maintainability when Murphy's Law is not considered. 
 +  * [[Model Principle]] (MP): There are often simpler ways to build software system than to model and mirror the real-world behavior, which frequently means having more objects and more complicated structures. Nevertheless, it is advisable to do so anyway. 
 + 
 +==== Complementary Principles ==== 
 + 
 +==== Principle Collections ==== 
 + 
 +{{page>collections:OOD Principle Language#Box}} 
 +{{page>collections:Unix Philosophy (Eric S. Raymond)#Box}} 
 + 
 + 
 +===== Examples ===== 
 + 
 +==== Example 1: Fuzzy Simplicity ==== 
 + 
 +Simplicity is a blurrypartly subjective measure. Sometimes it is difficult to tell what is simpler. The following example shows that: 
 + 
 +<code java> 
 +public String weekday1(int dayOfWeek) 
 +
 +    switch (dayOfWeek) 
 +    { 
 +        case 1: return "Monday"; 
 +        case 2: return "Tuesday"; 
 +        case 3: return "Wednesday"; 
 +        case 4: return "Thursday"; 
 +        case 5: return "Friday"; 
 +        case 6: return "Saturday"; 
 +        case 7: return "Sunday"; 
 +        default: throw new IllegalArgumentException("dayOfWeek must be in range 1..7"); 
 +    } 
 +
 + 
 +public String weekday2(int dayOfWeek) 
 +
 +    if ((dayOfWeek < 1) || (dayOfWeek > 7)) 
 +        throw new IllegalArgumentException("dayOfWeek must be in range 1..7"); 
 + 
 +    final String[] weekdays = { 
 +        "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday", "Sunday"}; 
 + 
 +    return weekdays[dayOfWeek-1]; 
 +
 +</code> 
 + 
 +Both methods do exactly the same thing. They return a string representing the weekday. Just the implementation is different. Both versions may be seen as simpler than the other depending on the view taken. ''weekday2'' has less statements and less execution branches. Complexity metrics measuring these aspects (e.g. the [[glossary:cyclomatic complexity]]) will therefore prefer ''weekday2''
 + 
 +On the other hand ''weekdays1'' uses less language features (just switchreturn, and exceptions whereas ''weekdays2'' needs if, arrays, arithmetic, return, and exceptions). Furthermore in ''weekdays1'' the relation between input and output can be seen directly and it'clear how it works by just seeing the method. But for understanding ''weekday2'' there are more details to think about. This is especially true for the range check at the beginning and the index computation in the ''return'' statement. Clearly this is not particularly difficult but these are aspects which are more difficult than in the other version of the method. 
 + 
 +So it's not objectively clear which of the two implementations KISS prefers without saying which complexity metric to apply. But this ambiguity is not a problem since principles are not meant to be unambiguous and objective. Eventually a human developer has to decide which solution to implement and the principles only give guidelines. 
 +===== Description Status ===== 
 +/* Choose one of the following and comment out the rest: */ 
 +/*[[wiki:Stub]]*/ 
 +[[wiki:Incomplete]] 
 +/*[[wiki:Complete]]*/ 
 + 
 +===== Further Reading ===== 
 + 
 +  * [[wiki>KeepItSimple]] 
 +  * [[wp>KISS principle]] 
 +  * [[http://people.apache.org/~fhanik/kiss.html|Apache: KISS]] 
 +  * [[http://www.catb.org/~esr/writings/taoup/html/ch01s06.html#id2877917|The Art of Unix Programming: Rule of Simplicity]] 
 + 
 +===== Discussion ===== 
 + 
 +Discuss this wiki article and the principle on the corresponding [[talk:principles:Keep It Simple Stupid|talk page]].
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