principles:keep_it_simple_stupid
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| principles:keep_it_simple_stupid [2025-11-18 08:48] – created veronicamcnally | principles:keep_it_simple_stupid [2025-11-25 10:53] (current) – old revision restored (2021-10-20 21:09) christian | ||
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| - | If you happen to be watching the Democratic primaries you probably know that each of the candidates have introduced their universal healthcare policies. Those who will likely be Christ Jesus need to view this very clearly. There exists a much better healthcare system, because our leader is not subject alter because of a particular false accusation, or an exit poll change. Our leader has given us His policy where health is concern. The blessing of His redemptive name Jehovah Rapha (I Am the Lord theat Healeth Thee) was provided coming from the Atonement. Guidelines and meal plans His first promise to heal. | + | ====== Keep It Simple Stupid |
| - | U.S. food manufacturers Osteopathic clinic are familiar with these complications, | + | ===== Variations |
| - | Osteopathic clinic Different staff and departments need different types of files. A healthcare reporting system can produce reports for range of staff in, or needed in the department, what resources are necessary where in the hospital, as well as course, fiscal reports. | + | * (Rule of) Simplicity |
| + | * KISS may also mean "Keep it short and simple" | ||
| - | We all choose businesses | + | **Remarks**: |
| - | Usually, after the four-year course, you is to be required to disclose a year more of practical training where you would be allowed to and really come in handy in an Osteopathic clinic or hospital. If you will want take on an even more specialized osteopathic field, then you are looking at two to three more years of training and studying. | ||
| - | If you don't have coverage as outlined above, you can offer other insurance options, pertaining to example an " | + | ===== Context ===== |
| - | As the healthcare reporting system runs on a normal PC, installation and maintenance costs will be kept down. You won't need dedicated support staff on hand to lead you through every little end. You'll just be able to get on with serving the needs of your addicts. | + | * [[contexts: |
| + | * [[contexts: | ||
| + | * [[contexts: | ||
| + | * [[contexts: | ||
| - | Even although the candidates move from city to city all they may do is show a technique to universal 新潟市中央区 整体院. They dare not possibly you lay the sick on every street so that when they are they arrive they can heal each of them for no charge! They spend involving dollars just to get votes but no help is offered towards the millions of lives simply waiting to obtain the help they need now. | + | ===== Principle Statement ===== |
| - | I have observed over many years that every government program has begun it by no means be reduced or flushed out. Once people have been hired to manipulate government deals, they should never be fired. Big buildings will be constructed to deal with thousands of bureaucrats may have better | + | A simple solution is better than a complex one, even if the solution looks stupid. |
| - | Factors which affect the decision making about healthcare ETF investments are tax expenses, monetary and returns, and adaptability to tweak. While health care takes a static approach to change, additionally you the underlying current that is more constant. As research brings about change, see takes yrs to see long term effects. This is the reason making ETF choices with health care can be so frustrating. It takes more involvement but can bear many good grapes. | ||
| - | One final issue because of Medicare and Medicaid, as well as PIP car insurance policy in Florida: None analysts programs currently provide coverage for indian head massage. If you want this, please come along in seeking it. Every voice is important. | + | ===== Description ===== |
| - | Experience | + | The KISS principle |
| - | Rep. James Clyburn said this week he was "giddy" over the report | + | A solution that follows the KISS principle might look boring or even " |
| + | |||
| + | This does not mean that features like inheritance and polymorphism should not be used at all. Rather they should only be used when they are necessary or there is some substantial advantage. | ||
| + | |||
| + | ===== Rationale ===== | ||
| + | |||
| + | A simpler solution is better than a complex one because simple solutions are easier to maintain. This includes increased readability, | ||
| + | |||
| + | The advantage of simplicity is even more significant when the person who maintains the software is not the one who once wrote it. The maintainer might also be less familiar with sophisticated programming language features. So simple and stupid programs are easier to maintain because the maintainer needs less time to understand them and is less likely to introduce further defects. | ||
| + | |||
| + | One reason to create more complex code is to make it more flexible to accommodate further requirements. But one cannot know how to make it flexible or if that flexibility will be ever needed. | ||
| + | |||
| + | "When you make your code more flexible or sophisticated than it needs to be, you over-engineer it. Some do this because they believe they know their system' | ||
| + | |||
| + | Another reason to create more complex code is to make optimizations. An optimized code is a more complex code. Pareto principle applies also in code: a program spends most of the time in a small portion of the code, so it will be wise to concentrate the effort to optimize only that part of the code. Another best practice is to follow the | ||
| + | "Three rules of optimization": | ||
| + | |||
| + | |||
| + | ===== Strategies ===== | ||
| + | |||
| + | This is a very general principle, so there is a large variety of possible strategies to adhere more to this principle largely depending on the given design problem: | ||
| + | |||
| + | * Avoid inheritance, | ||
| + | * Avoid low-level optimization of algorithms, especially when involving Assembler, bit-operations, | ||
| + | * Use simple brute-force solutions instead of complicated algorithms. Slower algorithms will work in the first place. | ||
| + | * Avoid numerous classes and methods as well as large code blocks (see [[More Is More Complex]]) | ||
| + | * For slightly unrelated but rather small pieces of functionality use private methods instead of an additional class. | ||
| + | * Avoid general solutions needing parameterization. A specific solution will suffice. | ||
| + | * ... | ||
| + | |||
| + | |||
| + | ===== Caveats ===== | ||
| + | |||
| + | See section [[#contrary principles]]. | ||
| + | |||
| + | |||
| + | ===== Origin ===== | ||
| + | |||
| + | The principle was coined | ||
| + | |||
| + | The principle of striving for simple solutions sometimes is also called "(rule of) simplicity" | ||
| + | |||
| + | |||
| + | ===== Evidence ===== | ||
| + | /* Comment out what is not applicable and explain the rest: */ | ||
| + | /* * [[wiki: | ||
| + | /* * [[wiki: | ||
| + | |||
| + | |||
| + | [[wiki: | ||
| + | |||
| + | [[wiki: | ||
| + | |||
| + | The following hypotheses can be stated: | ||
| + | - Simpler solutions are faster to implement. | ||
| + | - Simpler solutions yield fewer implementation faults (which reduces testing effort). | ||
| + | - Simpler solutions are easier to maintain, i.e. detecting and correcting defects is more effective and efficient. | ||
| + | - Simpler solutions yield more reliable software, i.e. fewer defects show up after releasing | ||
| + | |||
| + | All these hypotheses can be examined with respect to different complexity metrics. | ||
| + | |||
| + | Hypothesis 1 is true by definition. If the solution cannot be implemented quickly, it is not simple. | ||
| + | |||
| + | Though hypotheses 2 and 3 are not true by definition but they can be regarded intuitively clear. Nevertheless, | ||
| + | |||
| + | Furthermore, | ||
| + | |||
| + | Lastly, hypothesis 4 is likely to be false. Several studies relating complexity metrics and post-release reliability show that module size in lines of code predicts reliability at least as good as the McCabe metric (also called cyclomatic complexity) ((see Albert Endres, Dieter Rombach: //A Handbook of Software and Systems Engineering//, | ||
| + | |||
| + | |||
| + | ===== Relations to Other Principles ===== | ||
| + | |||
| + | ==== Generalizations ==== | ||
| + | |||
| + | ==== Specializations ==== | ||
| + | |||
| + | * [[More Is More Complex]] (MIMC): KISS states that one should strive for simplicity. MIMC makes this more concrete stating that more of anything (methods, classes, lines of code, ...) increases complexity. | ||
| + | * [[You Ain't Gonna Need It]] (YAGNI) | ||
| + | * [[Rule of Parsimony]] | ||
| + | * [[Rule of Robustness]] | ||
| + | |||
| + | ==== Contrary Principles ==== | ||
| + | |||
| + | Note that many principles are contrary to KISS. This means that it is worthwhile to consider KISS when considering one of those. Nevertheless this does not mean that this is true the other way around. When considering KISS, one wouldn' | ||
| + | |||
| + | * **[[Generalization Principle]] (GP)**: This is the directly converse principle. A generally applicable solution typically is not simple anymore. | ||
| + | * **[[Murphy' | ||
| + | * [[Model Principle]] (MP): There are often simpler ways to build a software system than to model and mirror | ||
| + | |||
| + | ==== Complementary Principles ==== | ||
| + | |||
| + | ==== Principle Collections ==== | ||
| + | |||
| + | {{page> | ||
| + | {{page> | ||
| + | |||
| + | |||
| + | ===== Examples ===== | ||
| + | |||
| + | ==== Example 1: Fuzzy Simplicity ==== | ||
| + | |||
| + | Simplicity is a blurry, partly subjective measure. Sometimes it is difficult to tell what is simpler. The following example shows that: | ||
| + | |||
| + | <code java> | ||
| + | public String weekday1(int dayOfWeek) | ||
| + | { | ||
| + | switch (dayOfWeek) | ||
| + | { | ||
| + | case 1: return " | ||
| + | case 2: return " | ||
| + | case 3: return " | ||
| + | case 4: return " | ||
| + | case 5: return " | ||
| + | case 6: return " | ||
| + | case 7: return " | ||
| + | default: throw new IllegalArgumentException(" | ||
| + | } | ||
| + | } | ||
| + | |||
| + | public String weekday2(int dayOfWeek) | ||
| + | { | ||
| + | if ((dayOfWeek < 1) || (dayOfWeek > 7)) | ||
| + | throw new IllegalArgumentException(" | ||
| + | |||
| + | final String[] weekdays = { | ||
| + | " | ||
| + | |||
| + | return weekdays[dayOfWeek-1]; | ||
| + | } | ||
| + | </ | ||
| + | |||
| + | Both methods do exactly the same thing. They return a string representing the weekday. Just the implementation is different. Both versions may be seen as simpler than the other depending on the view taken. '' | ||
| + | |||
| + | On the other hand '' | ||
| + | |||
| + | So it's not objectively clear which of the two implementations KISS prefers without saying which complexity metric to apply. But this ambiguity is not a problem since principles are not meant to be unambiguous and objective. Eventually a human developer has to decide which solution to implement and the principles only give guidelines. | ||
| + | ===== Description Status ===== | ||
| + | /* Choose one of the following and comment out the rest: */ | ||
| + | / | ||
| + | [[wiki: | ||
| + | / | ||
| + | |||
| + | ===== Further Reading ===== | ||
| + | |||
| + | * [[wiki> | ||
| + | * [[wp> | ||
| + | * [[http:// | ||
| + | * [[http:// | ||
| + | |||
| + | ===== Discussion ===== | ||
| + | |||
| + | Discuss this wiki article and the principle | ||
principles/keep_it_simple_stupid.1763452132.txt.gz · Last modified: by veronicamcnally
