principles:miller_s_law
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| ====== Miller' | ====== Miller' | ||
| - | ~~REDIRECT> | + | ===== Variants and Alternative Names ===== |
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| + | ===== Context ===== | ||
| + | /* fill in contexts here: */ | ||
| + | * [[contexts: | ||
| + | ===== Principle Statement ===== | ||
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| + | Any list should not contain more than 7±2 items. | ||
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| + | ===== Description ===== | ||
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| + | Lists such as items in the main menu of a program or bullets on a presentation slide should be limited to 7±2 items. | ||
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| + | ===== Rationale ===== | ||
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| + | The human short-term memory is limited. Research shows that one can remember 7±2 chunks of information. | ||
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| + | ===== Strategies ===== | ||
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| + | * Divide a long list into sub-lists adhering to the rule. | ||
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| + | ===== Caveats ===== | ||
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| + | Note that this principle is questioned. | ||
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| + | See also section [[# | ||
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| + | ===== Origin ===== | ||
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| + | * The original source for 7±2 is this: George A. Miller: // | ||
| + | * How this became a design rule is unknown. | ||
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| + | |||
| + | ===== Evidence ===== | ||
| + | /* Comment out what is not applicable and explain the rest: */ | ||
| + | /* * [[wiki: | ||
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| + | * [[wiki: | ||
| + | * [[wiki: | ||
| + | * :!: [[wiki: | ||
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| + | ===== Relations to Other Principles ===== | ||
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| + | ==== Generalizations ==== | ||
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| + | ==== Specializations ==== | ||
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| + | ==== Contrary Principles ==== | ||
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| + | ==== Complementary Principles ==== | ||
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| + | * [[More Is More Complex]]: This is a proposed design rule, which is not directly affected by the criticism of Miller' | ||
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| + | ==== Principle Collections ==== | ||
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| + | ===== Examples ===== | ||
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| + | ===== Description Status ===== | ||
| + | /* Choose one of the following and comment out the rest: */ | ||
| + | [[wiki: | ||
| + | / | ||
| + | / | ||
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| + | ===== Further Reading ===== | ||
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| + | * [[wp>The Magical Number Seven, Plus or Minus Two]] | ||
| + | * [[wiki> | ||
| + | * [[wiki> | ||
| + | * Derek M. Jones: // | ||
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| + | ===== Discussion ===== | ||
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| + | Discuss this wiki article and the principle on the corresponding [[talk: | ||
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