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Easy To Use And Hard To Misuse (EUHM)
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principles:easy_to_use_and_hard_to_misuse
Table of Contents
Easy To Use And Hard To Misuse (EUHM)
Variants and Alternative Names
Context
Principle Statement
Description
Rationale
Strategies
Origin
Evidence
Relations to Other Principles
Generalizations
Specializations
Contrary Principles
Complementary Principles
Principle Collections
Example
Description Status
Further Reading
Easy To Use And Hard To Misuse (EUHM)
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Variants and Alternative Names
Edit
Context
Object-Oriented Design
Edit
Principle Statement
Edit
Description
Edit
Rationale
Edit
Strategies
Edit
Origin
Edit
Evidence
Edit
Relations to Other Principles
Edit
Generalizations
Murphy's Law
Edit
Specializations
Principle of Least Surprise
Edit
Contrary Principles
Edit
Complementary Principles
Model Principle
Uniformity Principle
Fail Fast
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Principle Collections
OOD Principle Language
General Principles
Modularization Principles
KISS
DRY
GP
MP
IE
LC
HC
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Example
Edit
Description Status
Stub
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Further Reading
97things: Make Interfaces Easy to Use Correctly and Hard to Use Incorrectly
How Do I Make This Hard to Misuse?
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principles/easy_to_use_and_hard_to_misuse.txt
· Last modified: 2021-02-01 23:08 by
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